Pixel Reader

Focus: Design for motion in the 3 dimensional space

In 2015 I was obsessed with the relationship between the digital world and the physical. With the Internet of Things already starting to create a buzz, and wearables tracking our activities 24/7, I spent some time exploring how these things change and bridge our definition of the digital and physical.
The manifestation of this was an interactive color reader. Written with Java in Processing, I wrote a program that reads the pixels on a video input, identifies a chosen color, and places a rendered object on it. The result is a random, creative interaction that is comparable to Snapchat filters or Kinect technology. To use, the user only has to hover over the color selection, and press 1,2,3,4, or 5. Each number has an object waiting to display. The final piece is a painting-like experience, or an interactive camera.

Pixel Reader

Process

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Simple Pixel Reader

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Canvas Program

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Prototype for Canvas

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Rhino Model

Skills

Java

85%

Interaction Design

90%

Rhino

95%

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